Dropping into Killing Floor 3 brings back the muscle memory of pulverizing Zeds within seconds. This time, though, there’s a massive kick in my arsenal thanks to the game’s mammoth-sized library of weapon mods. Over the course of my brief hands-on preview at Gamescom, lead combat designer William Munk sits me down to face off against a few waves of undead menaces, barely scratching the surface of the game’s arsenal of gnarly weapons.
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