Last-hitting is so mind-numbingly boring in most MOBAs. The first fifteen minutes of the match are wasted on this little dance picking off lane creeps right before they die to ensure you get the gold from their death. Games like Heroes of the Storm or Gigantic have done away with last-hitting, or even creeps entirely, but they lose that satisfying sense of progression you get from slowly racking up cash to spend on powerful items. I admit it’s part of why these games work, but frankly, I’ve been sick of it for a long time… Read more.
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