It’s strange. Videogames are supposed to be possibility spaces, boundless, consequence-free toy box worlds where you can become someone, or something, fantastical. And yet I’m a sucker for painstaking simulation – one of the best game experiences I’ve ever had is Snowrunner, and the slow-motion drama of driving several hundred pounds of building supplies up a hill. Star Citizen, especially when it’s finished, is meant to be a space game of immeasurable scale. But the new 3.24 update, Cargo Empires, brings a wonderful, tactile kind of realism, a sense of normality that makes everything else pop even louder. Also inheriting one of the best-loved features of Starfield and Skyrim, as we wait for Star Citizen 4.0, this is a seriously worthy update.
RELATED LINKS:
Gigantic space MMO Star Citizen goes briefly free-to-play
The huge new travel system in Star Citizen 4.0 sounds terrifying
Controversial space MMO Star Citizen goes free to play for a week
Content merged from August 30, 2024 6:22 pm:
It’s strange. Videogames are supposed to be possibility spaces, boundless, consequence-free toy box worlds where you can become someone, or something, fantastical. And yet I’m a sucker for painstaking simulation – one of the best game experiences I’ve ever had is Snowrunner, and the slow-motion drama of driving several hundred pounds of building supplies up a hill. Star Citizen, especially when it’s finished, is meant to be a space game of immeasurable scale. But the new 3.24 update, Cargo Empires, brings a wonderful, tactile kind of realism, a sense of normality that makes everything else pop even louder. Also inheriting one of the best-loved features of Starfield and Skyrim, as we wait for Star Citizen 4.0, this is a seriously worthy update.
RELATED LINKS:
Gigantic space MMO Star Citizen goes briefly free-to-play
The huge new travel system in Star Citizen 4.0 sounds terrifying
Controversial space MMO Star Citizen goes free to play for a week