Balancing an RTS game is no easy feat, but when you’re remaking a classic one, keeping things fair and fun while still being faithful to the source material can make things a little more challenging. This is the conundrum faced by the developers of Age of Mythology Retold – how do you modernize and rebalance such an intricate game without making it unrecognizable for those who have been playing the original for two decades. Speaking to us at Gamescom, director of production Earnest Yuen and senior game designer Kristen Hanlon-Pirillo reveal their labor-intensive but effective method to strike the right balance.
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