‘Google wanted the impossible’ – How Revenge of the Savage Planet is giving the AAA industry the finger

Raccoon Logic’s debut is a game built on Revenge. Revealed at Gamescom’s Opening Night Live, the surprise sequel to 2020’s Journey to the Savage Planet sees players returning to a colourful, alien-ridden metroidvania. Yet make no mistakes – Revenge of the Savage Planet isn’t just a careless moniker, it’s a statement of intent.

Sitting in a downtown Montreal boardroom, the team proudly shows me a hands-off demo of their shiny new sequel. Yet, in a wonderful piece of environmental storytelling, old post-it notes stuck to a side wall and half-erased whiteboards hint at the events that led them here. Originally named Typhoon Studios, their pandemic release was a hit, amassing millions of players.

Sensing the pre-release buzz around the studio, the Savage Planet creators were swiftly bought by Google in 2019. Ready to reap the rewards of corporate ownership, the team found themselves excited to be a first-party studio working on Google’s ambitious Stadia project. Yet the day Journey to the Savage Planet eventally hit Stadia, Typhoon Studios was unceremoniously shuttered.

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