Saber boss explains Space Marine 2’s microtransactions: “People don’t want to be sold horse armour anymore”

Our James recently stormed off to Cologne after having one too many kills stolen by Edwin in Warhammer 40,000: Space Marine 2. “I’m never even going to look at another videogame again!”, he declared. Unfortunately for James, he accidentally walked straight into Gamescom. “I’m starting to think that there are a lot of video games” he informed us yesterday. Horrifying if true. Still, it does sound like he’s managing to have some fun there, mainly by hitting up Saber Interactive COO and former id Software co-owner Tim Willits for some top tips on how to avenge Edwin’s thieving ways.

Tips about kill-stealing aside, James found time to ask Willits about Space Marine 2’s microtransactions, and whether there was any nervousness returning to a cult hit series… especially one a lot of people had almost given up on ever seeing again. “Even the “push forward” combat of the original was part of [id’s] inspiration when we created Doom 2016,” answered Willits. “So for me personally, it’s this huge circle. It’s always intimidating working on a franchise that people love.” But, with the right team, technology, and vision he says, “it just comes together.”

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