Of all the core mechanics in Dungeons & Dragons, getting a long rest is probably the least exciting, which makes sense, but Baldur’s Gate 3 managed to make a key improvement. As its name suggests, a long rest requires the party to spend at least eight hours in a restful state in order to recover their hit points, spell slots, and other class resources. Compared to fighting hordes of devils or solving puzzles in a crypt, this part of the game is rather dull.
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