The best roguelikes understand the importance of player choice. You’re presented with random pools of weapons, upgrades, and items that you need to weigh into your strategy, synergizing what you can in the hope of powerful results. Auto battlers follow a very similar formula, having you combine an array of units before throwing them into the fight, operating on the hope that they’ll wind up more than the sum of their parts. Slay the Spire and Teamfight Tactics are the best examples of these genres and the new Tales and Tactics sits firmly between them. Playable now in 1.0 after a year in Steam Early Access, developer Table 9 Studio talks exclusively with PCGamesN about bringing the two legendary PC genres together.
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The Slay the Spire styled Tales and Tactics finally hits 1.0 on Steam