Keep your Unreal Engine 5, your ray-tracing, and your 4K resolutions – videogames have never looked better than Rollercoaster Tycoon and SimCity 2000. It’s not about fidelity. It’s the colors, the lines, and the intricate details juxtaposed with the playful abstractions of pixel art. Metropolis 1998 is a visual throwback, antithetical to the complex, realistic visuals of Cities Skylines 2, but it’s maybe the most gorgeous game I’ve seen this year. A city builder in the classic Maxis style, and directly inspired by Chris Sawyer’s epochal amusement park sim, with a new demo available now, PCGamesN speaks exclusively to Metropolis 1998’s creator about marrying beautiful retro graphics with modern systems and original mechanics.
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We basically just got a new SimCity game, in the classic ’90s style