Baldur’s Gate 3 doesn’t waste any time in throwing life-or-death decisions at the party and one of the first many will come across happens early in Act 1. Once a few companions have been collected from the beach and the surrounding area, the party will find themselves at the Druid Grove where tensions are running high. With the druids leader missing, the party must weigh in as the new archdruid Kagha’s actions threaten to throw the Grove into chaos.
Show Comment Form
Hide Comment Form