StarCraft veteran’s ‘Battle Aces’ wants to make real-time strategy fun for everyone

The real-time strategy genre has built a reputation on its complexity. Resource management, unit creation, and elaborate control schemes mark the RTS experience, which can be intimidating for new players. If you’ve ever played or watched a StarCraft 2 match, you’ll know exactly what we mean.

Uncapped Games, a new studio based in California, has recognized this issue, and its first project is attempting to turn a complex genre into a format that fits under 10 minutes. That first project is Battle Aces, and we were able to go hands-on with it at Summer Game Fest. After a few matches, it’s apparent Uncapped is on to something here.

The biggest achievement in Uncapped’s attempt to streamline the RTS process is how much automation has been added to the formula. As soon as a match starts, our first resource plant is up and running. Whenever we select a new unit to build, it’s built and ready for deployment instantaneously. Once we’ve accrued enough resources to build an expansion facility, that structure is automatically placed in a designated spot.

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