Star Citizen has now raised over $700 million according to figures from developer Cloud Imperium Games.
The developer behind the controversial space sim makes revenue publicly available on its website, which at the time of this article’s publication shows Star Citizen has raised $701,186,615. CIG calls this money “funds raised.”
CIG even breaks down the revenue by recent months, weeks, and hours. At its lowest point on the morning of May 28, Star Citizen brought in $42,886 in one hour, about $1.5 million yesterday, May 27, $10,883,513 last week, and $4,753,264 for the month of April (things appear to have picked up considerably in May after the launch of the Alpha 3.23: Adventure Beckons update).
Star Citizen is considered one of the most controversial projects in all video games. Over the 12 years since its crowdfunding drive began, it’s been called many things including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism.
Alpha 3.23 launched two months after CIG began talking about Star Citizen’s 1.0 launch being within sight, over a decade after the game released its first crowdfunding drive. CIG chief Chris Roberts has said 2024 will see the launch of Star Citizen Alpha 4.0, and that the developer is working to bring features developed for Squadron 42, the standalone story-based game starring the likes of Mark Hamill and Gillian Anderson, to the persistent universe portion of the game “at an accelerated rate”.
This is all building up to Star Citizen 1.0, which, Roberts has said, “is what we consider the features and content set to represent ‘commercial’ release.” However, there is still no release date or even release window for Star Citizen 1.0. CIG will share the roadmap later this year, it has said.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].