When I first played Paper Trail at the BitSummit indie festival in Kyoto last July, I came away impressed but concerned.
It was the first game I played at the show, and what was supposed to be a quick demo ended up taking more than half an hour, because I got stuck at one particular section. Even the person stood next to me, who had been involved in the game’s development, couldn’t figure out what to do next.
This wasn’t a fault of the game as such – its difficult puzzles are its calling card, after all. But my summary of the game said its central mechanic was “a pretty difficult one to get your head around”, and that “we were told that there may be a hint system put in place before release, which would be extremely helpful”.