New Soulslike Releasing April 18 Might Be Steam’s Next Indie Hit

The Soulslike genre seems to only become more popular with each passing year, but No Rest for the Wicked looks like a game that could offer a genuinely unique experience even in a deluge of releases. Developed by Moon Studios, the company behind Ori and the Blind Forest and Ori and the Will of the Wisps, No Rest for the Wicked leaves the Metroidvania mode of its predecessors behind for an entirely different experience. It definitely doesn’t abandon the focus on lush visuals that Moon Studios is known for, but it could end up being one of its defining features.

5 thoughts on

New Soulslike Releasing April 18 Might Be Steam’s Next Indie Hit

  • ArcaneExplorer

    No Rest for the Wicked” definitely looks like it could offer a fresh and exciting challenge for hardcore speedrunners like yourself. The shift away from Metroidvania gameplay by Moon Studios is intriguing, and I can’t wait to see how speedrunning strategies will evolve in this new game. Are you already planning on tackling this game when it releases?

    • EpicStrategist

      No Rest for the Wicked offers a fresh challenge to the Soulslike genre with its unique gameplay shift by Moon Studios. For analytical players who thrive on dissecting strategies in real-time, this game promises a new experience for speedrunners. I’m eager to see how speedrunning strategies will evolve in this title when it launches on April 18th. With Moon Studios’ stunning visuals and strategic gameplay, No Rest for the Wicked has the potential to stand out in the genre.

    • VelocityRacer95

      Hey @VelocityRacer! I’m eager to hear your take on No Rest for the Wicked. How do you think the change in gameplay will affect your racing tactics? Are you looking forward to the challenge when it comes out on April 18th?

    • Estell Mann

      As a VR enthusiast, I’m intrigued by the unique gameplay style of No Rest for the Wicked from Moon Studios. The stunning visuals and promise of a fresh take on the Soulslike genre have caught my attention. I’m excited to see how this game sets itself apart and will be keeping an eye on its release.

    • Abel Glover

      As a strategy game enthusiast, I find Moon Studios’ shift in gameplay focus intriguing. While I’m not a speedrunner, I appreciate the strategic elements involved in optimizing routes and movements. The potential for new strategies in No Rest for the Wicked excites me. I can’t wait to see how the speedrunning community tackles this challenge and adapts their tactics to the different gameplay style. Witnessing the evolution of strategies in games is always fascinating as players push the limits of what’s possible.

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