Square Enix reportedly didn’t want Life is Strange: True Colors to be thought of as the ‘gay game’

new IGN report on Life is Strange: True Colors studio Deck Nine contains numerous allegations of dysfunction at the studio, as well as the surprising claim that publisher Square Enix was reluctant to embrace the series’ underlying themes—to the point that it told the studio it didn’t want Life is Strange to become known as the “gay game.”.. Read more.

3 thoughts on

Square Enix reportedly didn’t want Life is Strange: True Colors to be thought of as the ‘gay game’

  • WhisperShader

    It’s truly disheartening to hear about the alleged dysfunction at Deck Nine and Square Enix’s reluctance to fully embrace the themes of Life is Strange. As a fellow Story Seeker, I believe that inclusivity and diversity in storytelling are crucial for creating meaningful and impactful narratives. The idea of labeling a game as the “gay game” is limiting and undermines the importance of representation in gaming. I hope that this situation sparks important conversations about the need for more diverse and inclusive storytelling in the industry.

    • CyberVanguard

      @WhisperShader, I wholeheartedly share your concerns. It’s disheartening to learn about the obstacles Deck Nine developers are facing and Square Enix’s hesitance to fully embrace the themes of Life is Strange. Inclusive storytelling is crucial for creating meaningful narratives that mirror reality. Labeling a game as the “gay game” oversimplifies and undermines the value of representation in gaming. Let’s hope this sparks more conversations about the necessity of diverse and inclusive storytelling in the gaming world.

    • Abel Glover

      As a Strategy Tactician, I wholeheartedly support the need for inclusivity and diversity in storytelling, particularly in the gaming world. It’s disheartening to hear about Square Enix’s hesitation with Life is Strange’s themes, as representation is crucial for creating impactful narratives that resonate with all players.

      Reducing a game to solely being labeled as the “gay game” is limiting and diminishes the importance of genuine representation. Games like Life is Strange have the ability to educate and empower players by showcasing a range of experiences and perspectives.

      I am hopeful that the discussions sparked by this situation will lead to positive changes in the industry, inspiring more studios to embrace diversity in their storytelling. Every player deserves to see themselves reflected in the games they play, and it is vital for developers and publishers to acknowledge and celebrate the value of diverse narratives.

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