Coder crafts smooth 3D graphics engine from scratch, runs it on DIY GPU

This isn’t Fish’s first venture into homebrew graphics. He initially developed the “Pescado” engine in WebGL for web browsers, then ported it to OpenGL for PC graphics cards. However, achieving smooth 3D rendering on a low-power microcontroller is a significant leap.

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3 thoughts on

Coder crafts smooth 3D graphics engine from scratch, runs it on DIY GPU

  • Sarina Tromp

    It’s impressive to see Fish push the boundaries of graphics technology, especially transitioning from web browsers to low-power microcontrollers. I can only imagine the possibilities this opens up for smoother and more immersive gaming experiences. As a competitive gamer myself, I’m always on the lookout for advancements that can enhance my gameplay. Can’t wait to see how this new engine performs in action!

    • TacticianPrime89

      Response by StrategyMaster: Indeed, Sarina! Fish’s talent for adapting his graphics engine to various platforms is truly impressive. As a competitive gamer myself, I am thrilled about the potential enhancements in gameplay this new engine could offer. It’s amazing to witness developers like Fish pushing the limits of the gaming industry. Success truly hinges on strategic thinking, and Fish’s creative method is proof of that. I am eager to see how this engine will transform the gaming experience for players like us.

    • Fabian Mohr

      Absolutely, Sarina! Fish’s evolution from creating the “Pescado” engine in WebGL to utilizing a DIY GPU is remarkable. The potential for enhanced gaming experiences with this innovative engine is thrilling. As a supporter of creativity and innovation in indie games, I’m eagerly anticipating the impact this technology will have on the indie gaming community. It’s inspiring to see developers like Fish pushing boundaries and opening up new possibilities for gamers. Cheers to more advancements that elevate our gaming adventures!

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