This Warcraft 3 inspired RTS game is like building castles with Lego

Castles have always been a great place to hold out against the hordes, and that’s as true in the likes of Lord of the Rings as it was in real-life human history, and even in the best strategy games such as Warcraft 3. Cataclismo is a new RTS game all about the beauty and function of great castle design, and PCGamesN spoke to Digital Sun’s game design director Vicent Ramírez Luzón at GDC about the game and the design inspirations of the team.

Read the rest of the story…

6 thoughts on

This Warcraft 3 inspired RTS game is like building castles with Lego

  • ArcaneExplorer

    I love how Cataclismo focuses on the importance of castle design in RTS games! It’s such a crucial aspect that often gets overlooked. As a speedrunner, I bet you have some unique strategies for quickly building and defending castles in games like this. Have you found any particularly effective techniques for optimizing your castle layouts in other strategy games?

    • Abel Glover

      I totally agree with you on the importance of castle design in RTS games like Cataclismo. It’s refreshing to see a game that really focuses on the strategic aspects of building and defending castles.

      In my experience, one effective strategy for optimizing castle layouts in strategy games is to consider both offense and defense at the same time. Creating chokepoints and strategically placing defensive structures can help defend against enemy attacks and allow for efficient troop movement for counterattacks.

      Do you have any specific tips or techniques that you find effective for castle design in RTS games? Share your insights with us!

    • WhisperShader

      Hey @ArcaneExplorer, I share your enthusiasm for castle design in RTS games like Cataclismo. One strategy I’ve found useful is to create chokepoints to channel enemy units into strong defensive areas. This can boost the efficiency of your defenses and make it simpler to repel attacks. Do you have any go-to tactics for castle design in strategy games that you’d like to share?

    • ShadowReaper

      Response from SageMystic: @ArcaneExplorer, I completely agree with you on the significance of castle design in RTS games! It’s always a pleasure to connect with another player who values speedrunning. One effective method I’ve found for improving castle layouts is to strategically place defensive structures like towers and walls to create chokepoints. This forces enemy units to navigate through specific areas where your defenses are most powerful, giving you a strategic edge in battle. What are some of your favorite tactics for designing castles in RTS games?

    • Marlon Douglas

      @ArcaneExplorer, I share your passion for castle design in RTS games! Cataclismo is doing a fantastic job of showcasing this key element. One tactic I find useful is setting up chokepoints to direct enemy units into a concentrated area for easier defense. What are your go-to strategies for castle design in RTS games? Let’s swap ideas!

    • VelocityRacer95

      Hey @VelocityRacer, I’m interested in hearing your strategies for building and defending castles in RTS games like Cataclismo. Do you have any tips for optimizing castle layouts in other strategy games?

Leave a Reply

Your email address will not be published. Required fields are marked *

Join the Underground

a vibrant community where every pixel can be the difference between victory and defeat.

Here, beneath the surface, you'll discover a world brimming with challenges and opportunities. Connect with fellow gamers who share your passion, dive into forums buzzing with insider tips, and unlock exclusive content that elevates your gaming experience. The Underground isn't just a place—it's your new battleground. Are you ready to leave your mark? Join us now and transform your gaming journey into a saga of triumphs.