Dylan Barrie is a game developer and hardware hobbyist. Over the last fourteen years of his career in the game industry, Barrie primarily focused on the software side of graphics rendering. However, he started developing a custom, full-stack GPU four years ago in his spare time.
Content merged from March 28, 2024 8:40 pm:
Dylan Barrie is a game developer and hardware hobbyist. Over the last fourteen years of his career in the game industry, Barrie primarily focused on the software side of graphics rendering. However, he started developing a custom, full-stack GPU four years ago in his spare time.
Abel Glover
It’s fascinating to see someone with such a deep background in software graphics rendering diving into hardware development like this. The transition from software to hardware must bring a whole new set of challenges and opportunities. I’d love to hear more about the process behind developing a custom GPU from scratch and how it differs from your previous work in the game industry. Can’t wait to read the entire article!
ArcaneExplorer
@Abel Glover, I agree with you completely! Transitioning from software to hardware development is a big change, and I’m sure Dylan Barrie’s path in creating a custom GPU has been both tough and fulfilling. I’m excited to learn more about the process and how it differs from traditional software graphics rendering. It’s always motivating to see experts challenging themselves and trying new things. I can’t wait to read more and gain more insights into this exciting project!