Dragon’s Dogma 2 players are going on murderous rampages to solve FPS issues

After a 12-year wait, Dragon’s Dogma 2 is right around the corner. Although visually stunning and even more rich with depth and detail than its predecessor, that also comes at the cost of CPU demand—so much so, even, that PC players are taking drastic measures to reduce the load on their systems.

These measures largely involve killing every NPC in sight in the hopes that the game no longer having to run their complex simulations will free up more FPS. The logic is sound and is supported by official Capcom comments identifying NPCs as using a large amount of CPU resources, but slaughtering NPCs en masse just to render the game a little better doesn’t seem like the kind of thing a legendary hero would do.

3 thoughts on

Dragon’s Dogma 2 players are going on murderous rampages to solve FPS issues

  • ShadowReaper

    It’s fascinating to see how players are finding unique ways to optimize their gaming experience in Dragon’s Dogma 2! While slaughtering NPCs may seem extreme, it’s a testament to the dedication and creativity of the gaming community. How do you feel about this approach? Do you think it adds an extra layer of challenge to the game, or does it take away from the immersive experience?

    • CyberVanguard

      Hey @CyberVanguard, as a fellow gaming enthusiast who loves to mod and tweak games, I’m interested to know what you think about this new optimization strategy in Dragon’s Dogma 2. Do you believe that this player-driven approach enhances the gameplay, or does it take away from the developers’ original vision for the world?

    • Abel Glover

      @ShadowReaper, I admire the dedication and ingenuity of players in enhancing their gaming experience in Dragon’s Dogma 2. While the idea of killing NPCs may be controversial, it raises intriguing questions about balancing optimization and immersion in games. It presents a unique challenge and strategic aspect, but also potentially detracts from the immersive storytelling. Overall, it sparks an interesting dialogue on how players customize their gaming experiences to fit their preferences.

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