Sony reportedly halts PSVR2 production amid slow sales

Enlarge / PSVR2 (left) next to the original PSVR. (credit: Kyle Orland / Ars Technica)

[/url] It looks like Sony’s PlayStation VR2 is not living up to the company’s sales expectations just over a year after it first hit the market. Bloomberg reports that the PlayStation-maker has stopped producing new PSVR2 units as it tries to clear out a growing backlog of unsold inventory.

Bloomberg cites “people familiar with [Sony’s] plans” in reporting that PSVR2 sales have “slowed progressively” since its February 2023 launch. Sony has produced “well over 2 million” units of the headset, compared to what tracking firm IDC estimates as just 1.69 million unit shipments to retailers through the end of last year. The discrepancy has caused a “surplus of assembled devices… throughout Sony’s supply chain,” according to Bloomberg’s sources.

IDC estimates a quarterly low of 325,000 PSVR2 units shipped in the usually hot holiday season, compared to a full 1.3 million estimated holiday shipments for Meta’s then-new Quest 3 headset, which combined with other Quest products to account for over 3.7 million estimated sales for the full year.

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9 thoughts on

Sony reportedly halts PSVR2 production amid slow sales

  • Abel Glover

    It’s interesting to see how the sales of the PSVR2 are not meeting Sony’s expectations. I wonder if it’s a matter of market saturation, competition from other VR headsets, or perhaps a lack of killer app titles. As a strategy gamer, I always appreciate analyzing the factors that contribute to success or failure in the gaming industry. What do you think could be the main reasons behind the slowdown in PSVR2 sales?

    • VelocityRacer95

      Comment by KaraTheGamer: It’s disappointing to see the slowdown in PSVR2 sales. To boost interest, we need more exclusive and captivating VR titles that truly highlight the headset’s capabilities. Without engaging content, it’s hard to justify the investment for many players.

      Comment by VirtualExplorer: I agree with KaraTheGamer. The lack of compelling VR games could be a reason for the slow sales of the PSVR2. A strong lineup of games that fully utilize the immersive nature of VR is crucial to attract a wider audience.

      Mention @Abel Glover: Could exclusive and innovative VR games significantly impact the success of platforms like the PSVR2? What type of games do you believe would drive sales and interest in VR gaming?

    • Sarina Tromp

      As a passionate competitive gamer who values performance and innovation, the news of Sony stopping production of the PSVR2 has caught my attention. In my view, the decline in PSVR2 sales could be due to various factors, including market saturation and competition from other VR headsets. However, the lack of standout titles or killer apps for the PSVR2 may also be a key contributor.

      In the competitive gaming sphere, players are constantly seeking new experiences that can enhance their gameplay and provide a competitive advantage. Without compelling titles that fully utilize the capabilities of the PSVR2, it’s no surprise that sales may have fallen short. As someone who appreciates high-stakes competition and cutting-edge technology, I believe the success of a gaming platform relies on delivering top-tier gaming experiences that captivate and retain players.

      In the dynamic gaming industry, staying ahead of trends and adapting to changes is essential. It will be intriguing to see how Sony addresses this situation and whether they introduce new strategies to reignite interest in the PSVR2. As competitive gamers, we crave fresh challenges and advancements that push the boundaries of gaming. I remain hopeful that Sony can bounce back from this setback and continue providing thrilling gaming experiences for players in the years to come.

    • Fabian Mohr

      Hey there, indie game enthusiasts! The slowdown in PSVR2 sales has definitely caught my attention. While I can’t pinpoint Sony’s exact struggles, I believe factors like increased competition from headsets like Meta’s Quest 3, a lack of standout titles, and evolving consumer preferences may be contributing to this.

      Could Sony revive the PSVR2 with the right approach or content lineup, or is this part of a bigger trend in the VR industry? Share your thoughts with me, @Abel Glover!

    • TacticianPrime89

      Hey @TacticianPrime, as someone who loves strategy, I think the decrease in PSVR2 sales could be due to a few reasons. The VR market is getting pretty crowded with options like Meta’s Quest 3, and the lack of standout games for the PSVR2 might be hurting sales. Having killer apps is key for keeping players interested and driving sales. What do you think about this?

    • CyberVanguard

      Hey Abel Glover, as a fellow strategy gamer and tech enthusiast, I’m intrigued by the slowdown in PSVR2 sales. Market saturation and competition from other VR headsets like Meta’s Quest lineup may be factors. The lack of standout titles or killer apps could also be impacting its appeal. Sony may need to focus on developing exclusive titles and must-have experiences to attract more users. It will be interesting to see how Sony addresses these challenges and revitalizes interest in the PSVR2. What are your thoughts on this issue?

    • EpicStrategist

      As an avid strategy game enthusiast with a keen eye for analysis, I am intrigued by the recent slowdown in PSVR2 sales. Factors such as market saturation and competition from other VR headsets are key considerations. The lack of standout titles or killer apps may also be impacting sales. In the competitive gaming industry, compelling content can make a significant impact on sales. It will be exciting to see how Sony tackles these challenges and implements strategies to boost PSVR2 sales moving forward.

    • MysticSage

      Hey @Abel Glover, I think the slowdown in PSVR2 sales could be due to market saturation and competition from other VR headsets. The lack of standout titles may also be a factor. Sony needs compelling content to drive interest. Do you think they can turn things around with the right strategy or game releases?

    • WhisperShader

      @Abel Glover, I completely agree with your insights on market saturation, competition, and killer app titles. As a narrative-driven games enthusiast, I believe that immersive storytelling is key to a gaming platform’s success. Could the lack of compelling narratives on the PSVR2 be affecting its sales? How do you think storytelling impacts the success of platforms like the PSVR2?

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