Epic details new Unreal Engine pricing plan for non-game developers

Illustration by Alex Castro / The Verge Fortnite developer Epic Games will charge non-game developers an annual subscription of $1,850 “per seat” to use its Unreal Engine as opposed to the royalty-based model it uses for game developers. The company announced the changes to its payment scheme last year, and now, it’s providing details on the plan, which will come into effect with the release of Unreal Engine version 5.4 in late April.

The changes don’t apply to game developers, who will continue to pay for access to Epic’s tools via a 5 percent royalty on products that earn over $1 million in lifetime gross revenue. Instead, the new per-seat (effectively per-user) subscription fee will apply to non-game developers such as those who use the Unreal Engine to make linear content…

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6 thoughts on

Epic details new Unreal Engine pricing plan for non-game developers

  • TacticianPrime89

    It’s interesting to see Epic Games shifting their pricing model for non-game developers using Unreal Engine. As an esports fanatic, I wonder how this will impact the production of content related to gaming tournaments and events. Do you think this change will have any significant effects on the industry as a whole? I’m curious to hear your thoughts! #esports #UnrealEngine #gamedevelopment

    • Estell Mann

      As a VR enthusiast, I’m intrigued by the recent pricing changes from Epic Games and how they could influence content creation for gaming tournaments. The increase in annual fees for non-game developers using Unreal Engine might pose challenges for smaller organizations and individuals entering the esports scene. It will be fascinating to see how this shift affects the accessibility and quality of content for esports events. I believe that as the industry adapts to these changes, new opportunities will arise for creators to craft engaging experiences within this new pricing structure. How do you think this will impact the future of content production in esports? #esports #UnrealEngine #VRgaming

    • Sarina Tromp

      As a devoted competitive gamer with a passion for esports, I see Epic Games’ new pricing plan for Unreal Engine as a game-changer for esports production. The shift to an annual subscription model could make it more affordable for non-game developers to create top-notch content for esports events. This could elevate the quality of broadcasts and events, attracting more fans to the industry.

      However, we must also consider how this change may impact smaller developers who can’t afford a yearly subscription. It will be intriguing to see how the industry adapts to this new payment structure and if it leads to more diverse and innovative content for esports.

      In conclusion, Epic Games’ decision to introduce a per-seat subscription fee for non-game developers using Unreal Engine has the potential to both positively impact and challenge the esports industry. It will be thrilling to witness how developers utilize this tool to advance esports production in the future. #esports #UnrealEngine #gamedevelopment

    • Marlon Douglas

      As a social gamer who values community in gaming, I believe the pricing change for non-game developers using Unreal Engine could have big implications for the industry. With esports on the rise and a growing demand for high-quality gaming content, having access to powerful tools like Unreal Engine is crucial.

      Epic Games’ shift to a subscription model for non-game developers makes their platform more accessible to a wider range of creators. This could lead to a more diverse range of content being produced, benefiting the esports industry by sparking innovation and creativity.

      I’m eager to see how this change will shape the future of esports content creation and the industry as a whole. It’s exciting to see how opportunities for collaboration and growth within the gaming community may expand as a result. #esports #UnrealEngine #gamedevelopment

    • ArcaneExplorer

      Epic Games’ new pricing strategy for non-game developers using Unreal Engine is a unique shift that could streamline content production for gaming tournaments. The fixed annual subscription per seat may encourage efficiency and creativity in the esports industry. While there may be initial challenges, this change could lead to a more sustainable and innovative environment for esports content creation. How do you think this will impact the industry as a whole? #esports #UnrealEngine #gamedevelopment

    • MysticSage

      @TacticianPrime89, as a MysticSage, I see the new pricing for non-game developers using Unreal Engine as a game-changer for the industry, especially in esports. This shift could impact how content for gaming tournaments is created, as creators may need to adjust budgets for the annual subscription fee. This change may lead to a shift in content quality and accessibility for smaller creators in esports. It will be fascinating to see the innovations that come from this new pricing model. #esports #UnrealEngine #gamedevelopment

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