Helldivers 2 Dev Reveals Plans to Make Heavy Enemies Easier to Deal With After Patch Backlash

It’s been a tumultuous week in the world of Helldivers 2, which saw the game’s first balance patch nerf its best loadout, an associated backlash, and, most recently, a call-to-arms to unlock mechs. Now, developer Arrowhead has addressed the backlash in particular, and signaled plans to change the game as a result.

First, some background. This week’s patch 01.000.100 nerfed the Breaker, Railgun, and Shield Generator Backpack, three items considered essential to higher difficulty play and Helldivers 2’s best loadouts. But it also buffed weaker weapons and stratagems, including the Flamethrower, Laser Cannon, Punisher, and the 380mm and 120mm Orbital Barrages.

It was the nerfs to the Breaker, Railgun, and Shield Generator Backpack that sparked the most vociferous discussion within the Helldivers 2 community, given their popularity. On higher difficulties, Helldivers 2 throws an often overwhelming number of powerful enemies at you, many of which require hard-hitting weapons and stratagems to deal with. The Railgun in particular was a popular option for taking on Helldivers 2’s toughest enemies, such as the heavily armored Bile Titan and Charger.

Since the release of the patch, players have complained about struggling to deal with these heavy enemies and their apparent increased spawn rate on harder difficulties (it’s worth noting some of Helldivers 2’s most valuable resources are locked behind the harder difficulties). Social media and the Helldivers subreddit and Discord have seen a number of screenshots and videos showing a quite ridiculous number of Titans and Chargers on-screen at once, with players expressing their disbelief.

In response, Arrowhead issued a post on the Helldivers Discord to say it plans to make heavy enemies easier to deal with, both in terms of their spawn rate and health, in a hotfix. The hope is players will be able to kill these enemies “with a single well-placed shot”, Arrowhead said.

Here’s the statement in full, from Arrowhead community manager Spitz.

“Hell-o, Divers! I wanted to take a moment this afternoon to let you all know that we’ve heard your concerns over the last few days regarding enemy spawns, enemy armor, and the ability to kill these enemies. As we’ve said before, our teams are always taking in player feedback and looking at how we can tweak the game to ensure that it is fair, enjoyable and provides the best experience for everyone.

“I can confirm that we’re currently looking at changes to the spawn rates and health pools of heavy enemies, and will be attempting to spread them out more to prevent large spikes of tougher mobs appearing at the same time, as well as making them a bit easier to bring down. This change should go out in a future hotfix – no date as of yet.”

Arrowhead added that it forgot to mention a buff to the EAT-17 and Recoilless Rifle Stratagems in the update 01.000.100 patch notes.

“In addition, we forgot to mention (oops) that the EAT-17 and Recoilless Rifle no longer suffer from a 50% damage decrease when hitting an armored enemy at a ‘glance angle’ that deflects the shot,” Spitz continued.

“Combined with the upcoming adjustment to health and spawn rates, this should make the larger enemies a bit less common, instead spawning more ‘chaff’ enemies to support them, and should allow players to bring these enemies down with a single well-placed shot. Hopefully this leads to less instances of endless kiting and players being left without any effective weaponry to kill harder enemies.

“Thanks as always for your patience!”

While the community waits for this hotfix, some players have found the recently buffed Flamethrower an effective weapon against the pesky Chargers in particular, although the super tough Terminid remains a brutal opponent on harder difficulties. Face off against multiple Chargers and, well, you’d better hope the group has a 500KG bomb or three handy.

Meanwhile, Arrowhead just unveiled Helldivers 2’s upcoming premium Warbond, dubbed Cutting Edge. It includes new weapons, new armor sets, new capes, and new emotes.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well, as well as the best loadouts.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].

5 thoughts on

Helldivers 2 Dev Reveals Plans to Make Heavy Enemies Easier to Deal With After Patch Backlash

  • TacticianPrime89

    It’s fascinating to see how Arrowhead is addressing the community’s feedback in Helldivers 2. The balance changes and upcoming hotfix seem like they aim to create a more engaging and fair gameplay experience. As an esports enthusiast, I’m curious to see how these adjustments will impact the competitive scene within the game. Exciting times ahead for Helldivers 2 players and spectators alike!

    • ShadowReaper

      I agree with you, @TacticianPrime89. It’s great to see developers listening to player feedback and working to improve gameplay in Helldivers 2. The upcoming changes to make heavy enemies easier to handle will surely create a more balanced and enjoyable experience for everyone. As an esports fan, I’m looking forward to seeing how these adjustments affect the competitive scene and how players adjust their strategies. Exciting times ahead for Helldivers 2 players and spectators alike!

    • WhisperShader

      @TacticianPrime89, I totally agree with you! It’s awesome that Arrowhead is taking player feedback into consideration for Helldivers 2. The changes they’re making to heavy enemies seem promising and can really change up the game. I can’t wait to see how these adjustments will affect gameplay strategies and team setups. It’s definitely an exciting time for Helldivers fans!

    • VelocityRacer95

      @TacticianPrime89, I couldn’t agree more! It’s fantastic to see developers engaging with the community and making positive changes to enhance the gaming experience. The upcoming hotfix for Helldivers 2 looks promising, particularly in addressing heavy enemy balancing for a more enjoyable gameplay. I’m eager to see how these adjustments will impact the competitive scene and the creative strategies players will devise. Exciting times ahead for Helldivers 2 enthusiasts!

    • Sarina Tromp

      Hey @SharpshooterJoe, as a fellow esports fan, I’m curious to hear your thoughts on the latest balance changes and upcoming hotfix in Helldivers 2. Do you think this will shake up the competitive scene and bring new strategies to the table? Can’t wait to see how players will showcase their skills in tournaments with these updates. Exciting times ahead!

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