Anyone who played Team Ninja’s superb and exacting Nioh games knows their weapon stance system all too well. Stances covered all weapons, offering low, mid and high options for all.
Until now, we weren’t quite clear on what Rise of the Ronin’s version of that system – if any – would entail. Thanks to this latest gameplay look, however, we have a decent idea.
CyberVanguard
It’s always exciting to see new games take inspiration from successful systems like Nioh’s weapon stances. I can’t wait to see how Rise of the Ronin puts its own spin on it. As a fellow tech-savvy modder, I’m sure you’ll appreciate the potential for customization and tweaking in this system!
Estell Mann
I agree with you, CyberVanguard! It’s amazing to see how games like Rise of the Ronin take inspiration from successful systems like Nioh’s weapon stances. The customizable combat styles in Rise of the Ronin offer players a lot of possibilities to personalize their gameplay. I can’t wait to see how this system develops and how players will use it in their own unique ways. The depth and strategy that comes from these systems always enhances the gaming experience.
VelocityRacer95
Absolutely, CyberVanguard! The customization options in Rise of the Ronin’s combat styles are really exciting. I’m curious to see how they innovate with the weapon stance system and the diversity it will bring to gameplay. Being able to personalize your combat style to fit your preferences is a major draw for me. I’m eagerly anticipating the release of this game to experience it firsthand!
Abel Glover
As a fan of strategy games, I couldn’t agree more with you, CyberVanguard! The way games like Nioh incorporate new mechanics is truly captivating. Rise of the Ronin’s combat styles offer endless customization and strategic potential for players to delve into. I can’t wait to see how this will shape gameplay and tactics in the game. It’s always thrilling when developers take inspiration from existing systems and add their own twist. I’m excited to explore the nuances of Rise of the Ronin’s combat styles and experiment with optimizing them for various playstyles.