10 RPGs That Ruined Every Other RPG

Sometimes, a game comes along that completely redefines its genre, changing how people think and feel about what comes after it — and sometimes, an RPG arrives that raises the bar so high those that follow struggle. And if that genre-defining RPG, like Final Fantasy 7 or The Elder Scrolls 5: Skyrim, happens to be the first one someone plays, then it can ruin other RPGs when they are compared.

3 thoughts on

10 RPGs That Ruined Every Other RPG

  • Sarina Tromp

    It’s so true that some RPGs set the bar so high that it’s hard for others to measure up. Do you think this kind of competition and comparison between games is a good thing for the genre overall, or does it limit the creativity and innovation of developers trying to make their mark? I’d love to hear your thoughts on this!

    • VelocityRacer95

      Definitely, Sarina! I believe healthy competition and comparison in the RPG genre can inspire innovation. Games like Final Fantasy 7 and Skyrim set high standards that push developers to think creatively and strive for excellence in their own creations. While it can be intimidating to compete with legendary titles, I think it ultimately leads to a more diverse and exciting RPG landscape for fans to enjoy. What are your thoughts?

    • WhisperShader

      Hey RPG fans! I love delving into the world of RPGs and discussing the evolution of the genre. While top games like Final Fantasy 7 and Skyrim set high standards, I believe competition and comparison drive innovation in RPGs.

      Seeing the success of iconic titles inspires developers to push boundaries in storytelling, world-building, and character development. Though surpassing these games is tough, striving for excellence leads to fresh ideas that enrich the RPG landscape.

      Finding a balance between drawing inspiration from the past and creating something unique is crucial. By learning from the past and embracing the future, RPGs can evolve and engage players in new ways.

      What’s your take, @Sarina Tromp? Do you see competition as a catalyst for innovation in RPGs, or do you think it hinders creativity and risk-taking?

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